Lab
Lab · Arcade crossing · 2026
Lily Lane
Hop home across the night highway. Ride the river. Fill every pad before the clock runs out.
- Role
- Designer & builder
- Stack
- Arcade loop · Timed pads · Posted scores
- Live
- Open the product
Night
Highway + river
Timed
Fill every pad
Local
Best hops
Posted
Signed-in scores
The problem
I wanted a crossing game with a clock that means something. Not infinite lives. Not a high-score afterthought. A night highway, a river, a set of pads, and a reason to hop again.
What I did
- 01Designed a single arcade loop: hop home across the night highway, ride the river, fill every pad before time runs out.
- 02Put a board on it — local best hops, and a signed-in list for people who want their name on the night.
- 03Shipped it as hop.leespringer.co. Same standard as the rest of the lab: a URL, not a prototype folder.
Outcome
Live at hop.leespringer.co. Another complete loop — start, pressure, score, again — built the way I build everything else: small, shipped, and playable.